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Flicker

Flicker

Ironic 2D Puzzle Platformer | Generalist Programmer

Art by Emma Little

In the ironic game Flicker you play as Plumby, a legally distinct plumber who had heeded a job call to repair a decrepit house. The player must navigate through all three stories, fending off ghosts, retrieving parts, and repairing that floor to progress through the house.

Gameplay Video
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Role: Producer, Programmer Team Size: 5 total members Duration: 4 months Engine: Unity
Language: C#
Tools: Git, P4 Plan (Hansoft)

My Role
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I was one of the two Generalist Programmers on Flicker, responsible for implementing core gameplay systems and supporting game-wide technical features.

  • Implemented animation systems and gameplay feedback (SFX/VFX integration)
  • Designed and built puzzle-replated gameplay systems
  • Developed inventory system and item interaction mechanics
  • Created repairable object system used throughout level progression
  • Implemented core manager systems to support game flow and state handling