In the ironic game Flicker you play as Plumby, a legally distinct plumber who had heeded a job call to repair a decrepit house. The player must navigate through all three stories, fending off ghosts, retrieving parts, and repairing that floor to progress through the house.
Gameplay Video#
Role: Producer, Programmer Team Size: 5 total members Duration: 4 months Engine: Unity
Language: C#
Tools: Git, P4 Plan (Hansoft)
My Role#
I was one of the two Generalist Programmers on Flicker, responsible for implementing core gameplay systems and supporting game-wide technical features.
- Implemented animation systems and gameplay feedback (SFX/VFX integration)
- Designed and built puzzle-replated gameplay systems
- Developed inventory system and item interaction mechanics
- Created repairable object system used throughout level progression
- Implemented core manager systems to support game flow and state handling
